wzice 发表于 2010-10-6 09:41:00

[转帖]Robot development framework in Mush Client (Lua)

Play mud games? Using Mush Client to write robot? Let's see what I show you~

This is a framework I wrote for writing robot with Lua Script in Mush Client.
The framework enables you dealing with every action/command base on the message/event type, and do it in sequence, which means you needn't pay attention to enable or disable a trigger, and just focuing on the logical of your robot.
The idea of the framework is liking a Windows Message/Event Driven mode. A serial of events you can define, and handle them in a callback function. The key point is an event can be defined as triggered how many times within a period or infinite time.
Moreover, a command sender I created helps you send commands for repetition, delaying, or you can extend it to process some special commands by adding codes in Command:Send function. The command sender will ensure all of your commands sent in sequence according to the order you invoke the Command:Add function.

In order to use this framework to develop your robot, you can follow this way:
1. define an event you wanna handle.
2. create a trigger in mush to fire this event.
3. write a call back function for this event.
4. in the callback function, you are able to do some response by sending commands using command sender.
for example:
you can create a trigger like:
http://images.cnblogs.com/cnblogs_com/wj/Mush_Client/mush.jpg


you can handle events like:
-- handle "event1"
Listener.new():Register(Event.new("event1"), EventHandler1.new())
EventHander1 = class(Callback)
function EventHander1:Do(event, ...)
    -- do something
    cmdSender:Add("cmd1;#3 cmd2;@2;cmd3") -- #3 means repeat 3 times, @2 means delay 2 seconds
end
-- handle "event2" five times
Listener.new():Register(Event.new("event2, 0, 5"), EventHandler2.new())
EventHander2 = class(Callback)
function EventHander2:Do(event, ...)
    -- do something
    cmdSender:Add({"cmd4", "@3", "#2 cmd5"}) -- accept commands in a table
end
-- handle "event3" twice within 10 seconds. if it is not triggered twice within 10 seconds, a timeout event is sent.
Listener.new():Register(Event.new("event3, 10, 2"), EventHandler3.new())
EventHander3 = class(Callback)
function EventHander3:Do(event, ...)
    -- do something

if (event.isTimeout) then
      cmdSender:Add("cmd6")
    else
      cmdSender:Add({"cmd7", "cmd8"})
    end
end

Here is the codes of this framework, copy it to your lua script file, then you can use it.
---------------------------------------------------------
-- OO, implement class module
---------------------------------------------------------

local
_class
= {}

function class(super)
    local class_type = {}
    class_type.ctor =
false
    class_type.super = super
    class_type.new =
function(...)
            local obj = {}
            do
local create
                create =
function(c, ...)
                        if c.super then
                            create(c.super, ...)
                        end
if c.ctor then
                            c.ctor(obj, ...)
                        end
end
                create(class_type,...)
            end
setmetatable(obj, { __index =
_class })
            return obj
      end
local vtbl = {}
    _class = vtbl

    setmetatable(class_type, { __newindex =
function(t, k, v)
            vtbl = v
      end
    })

    if super then
setmetatable(vtbl, { __index =
function(t,k)
                local ret =
_class
                vtbl = ret
                return ret
            end
      })
    end
return class_type
end


---------------------------------------------------------
-- event
--- type: type of an event
--- timeout: in a particular time(in seconds) didn't receive the event will fire a timeout event
--- times: the event will be triggered how many times, then will be self removed
---------------------------------------------------------

Event = class()

function Event:ctor(type, timeout, times)
    self.type
=
type
if (timeout ==
nil
and times ==
nil) then
-- if both timeout and times are not set, then can be triggered any times (set times to zero)
      self.timeout =
0
      self.times =
0
elseif (timeout ~=
nil
and times ==
nil) then
-- if timeout is set, times is not set, then can be trigger only once
      self.timeout = timeout
      self.times =
1
else
-- if both timeout and times are set, then can be trigger any times within timeout
      self.timeout = timeout
      self.times = times
    end
    self.isTimeout =
false
    self.triggered =
0
end
function Event:Reset()
    self.isTimeout =
false
    self.triggered =
0
end

---------------------------------------------------------
-- callback: callback function when receved an event
---------------------------------------------------------

Callback = class()

function Callback:ctor(insideFunc)
    self.func = insideFunc
end
function Callback:Invoke(event,...)
    -- logging
    helper:Print("Event:", event.type, " Timeout:", event.isTimeout, " Triggered:", event.triggered)
    -- call handler
    self:Do(event, ...)
end
function Callback:Do(event, ...)
    helper:Print("Do Noting")
end

---------------------------------------------------------
-- listener
---------------------------------------------------------

Listener = class()

function Listener:ctor()
    self.id = CreateGUID()
end
function Listener:Register(event, callback)
    assert(event.type
~=
nil, "event type is nil")
    self.event = event
    self.callback = callback
    -- create timer if has timeout

if (event.timeout ~=
0) then
-- create timer using type as timer name
      helper:AddTimer(self.event.type, self.event.timeout)
    end
-- add self in listener list
    dispatcher:AddListener(self)
end
function Listener:Remove()
    assert(self.event ~=
nil, "have to register event then remove it")
    -- if has timer and the timer is not timeout, delete it

if (self.event.timeout ~=
0
and
not self.event.isTimeout) then
      helper:RemoveTimer(self.event.type)
    end
-- remove self in listener list
    dispatcher:RemoveListener(self)
end
function Listener:OnEvent(...)
    -- add triggered times
    self.event.triggered = self.event.triggered +
1
-- check if reach triggered times

if (self.event.times ~=
0
and self.event.triggered == self.event.times) then
      self:Remove()
    end
-- call back
    self.callback:Invoke(self.event, ...)
end
function Listener:OnTimeout()
    -- set isTimeout and call back
    self.event.isTimeout =
true
-- delete listener
    self:Remove()
    -- call back
    self.callback:Invoke(self.event)
end

---------------------------------------------------------
-- event dispatcher
---------------------------------------------------------

EventDispatcher = class()

function EventDispatcher:ctor()
    self.listeners = {}
end
function EventDispatcher:AddListener(listener)
    self.listeners = listener
end
function EventDispatcher:RemoveListener(listener)
    self.listeners =
nil
end
function EventDispatcher:IsListening(listener)
    return (self.listeners ~=
nil)
end
function EventDispatcher:Match(eventType)
    local matchs = {}
    for k, v in
pairs (self.listeners) do
if (v.event.type
== eventType) then
table.insert(matchs, v)
      end
end
return matchs
end
function EventDispatcher:SendEvent(eventType, ...)
    local matchs = self:Match(eventType)
    if (#matchs ~=
0) then
for k, v in
pairs (matchs) do
            v:OnEvent(...)
      end
end
end
function EventDispatcher:SendTimeout(timerName)
    local matchs = self:Match(timerName)
    if (#matchs ~=
0) then
for k, v in
pairs (matchs) do
            v:OnTimeout()
      end
end
end
-- only one instance
dispatcher = EventDispatcher.new()

---------------------------------------------------------
-- Helper
---------------------------------------------------------

Helper = class()

function Helper:ctor()
    self.isPrint =
false
    self.cmds = {}
end
function Helper:Print(...)
    if self.isPrint then
      Note(...)
    end
end
function Helper:AddTimer(name, interval)
    local hours =
math.floor(interval /
3600)
    interval = interval - (hours *
3600)
    local minutes =
math.floor(interval /
60)
    local seconds = interval - (minutes *
60)
    local status = AddTimer (name, hours, minutes, seconds, "dispatcher:SendTimeout(\"" .. name .. "\")", timer_flag.OneShot + timer_flag.Temporary + timer_flag.Replace, "")
    assert(status == error_code.eOK, "fail to create timer:" .. name)
    SetTimerOption(name, "send_to", 12)
    EnableTimer(name, true)
    ResetTimer(name)
end
function Helper:ResetTimer(name, interval)
    assert(IsTimer(name), "timer doesn't exist")
    EnableTimer(name, false)
    local hours =
math.floor(interval /
3600)
    interval = interval - (hours *
3600)
    local minutes =
math.floor(interval /
60)
    local seconds = interval - (minutes *
60)
    SetTimerOption(name, "hour", hours)
    SetTimerOption(name, "minute", minutes)
    SetTimerOption(name, "second", seconds)
    EnableTimer(name, true)
    ResetTimer(name)
end
function Helper:RemoveTimer(name)
    EnableTimer(name, false)
    DeleteTimer(name)
end
-- only one instance
helper = Helper.new()

---------------------------------------------------------
-- Command
--- Repeat: #4 xx (repeat 4 times for command xx)
--- Delay: @3 (delay 3 seconds)
---------------------------------------------------------

Command = class()

function Command:ctor()
    self.cmds = {}
    self.isRunning =
false
    self.thread =
nil
end
function Command:ToTable(cmds)
    assert(type(cmds) ==
"string", "commands must be string type")
    local retVal = {}
    for k, v in
pairs(utils.split(cmds, ";")) do
if (string.sub(v, 1, 1) ==
"#") then
-- convert repeat command

local sb, se =
string.find(v, "%s+")
            assert(sb ~=
nil
and se ~=
nil, "wrong repeat command format")
            local times =
tonumber(string.sub(v, 2, sb -
1))
            local cmd =
string.sub(v, se +
1)
            for i =
1, times, 1
do
                retVal[#retVal +
1] = cmd
            end
else
            retVal[#retVal +
1] = v
      end
end
return retVal
end
function Command:Add(cmds)
    if (type(cmds) ==
"string") then
      cmds = self:ToTable(cmds)
    end
assert(type(cmds) ==
"table", "commands must be string or table type")
    -- add cmds

for k, v in
pairs (cmds) do
      self.cmds[#self.cmds +
1] = v
    end
-- wakeup to process
    self:Wakeup()
end
function Command:Clear()
    self.cmds = {}
end
function Command:Wakeup()
    if (self.thread ==
nil) then
      cmdSender.thread =
coroutine.create(cmdSender.Do)
    end
if (not self.isRunning) then
coroutine.resume(self.thread)
    end
end
function Command:Do()
    while
true
do
local cmd =
nil
if (#cmdSender.cmds ~=
0) then
            cmd = cmdSender.cmds[1] -- pick cmd in queue

table.remove (cmdSender.cmds, 1) -- remove cmd in queue

end
if (cmd ~=
nil) then
            cmdSender.isRunning =
true
if (string.sub(cmd, 1, 1) ==
"@") then
local interval =
tonumber(string.sub(cmd, 2))
                if (interval >
0) then
                  helper:Print("delay:", interval)
                  DoAfterSpecial(interval, "coroutine.resume(cmdSender.thread)", 12)
                  coroutine.yield()
                end
else
                cmdSender:Send(cmd)
            end
else
            cmdSender.isRunning =
false
coroutine.yield()
      end
end
end
function Command:Send(cmd)
    helper:Print("cmd:", cmd)
    if (IsAlias(cmd) == error_code.eOK) then
      SendImmediate(GetAliasInfo(cmd, 2))
    else
      SendImmediate(cmd)
    end
end

cmdSender = Command.new()
http://archive.cnblogs.com/a/1241569/

[ 本帖最后由 wzice 于 2010-10-6 09:47 AM 编辑 ]

sure 发表于 2010-10-6 21:31:40

艹,什么鸟东东

bluse 发表于 2010-10-7 00:29:09

发帖的是谁的小号?
页: [1]
查看完整版本: [转帖]Robot development framework in Mush Client (Lua)